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Of particular note was Squaresoft's continued presence in Sony's lineup. This lack of foresight on Sony's part would end up heralding the problems that most developers had with the PlayStation 3 and its Cell processor. Several developers would vocally lambaste Sony over the PS2's hardware design, though they learned to live with the issues due to the console's clear market lead making it difficult to ignore. While impressive and complex for its time period, it caused a lot of headaches due to the system's non-standard hardware setup and lack of documentation. The PS2 was powered by a proprietary processor known as the Emotion Engine. The machine had the highest consumer anticipation in the history of video games at the time its mere announcement two whole years before release was one of the causes of the Sega Dreamcast's death (and by proxy, the end of Sega's console business) in its infancy. What certainly didn't hurt was that it was the most powerful gaming console on Earth at the time of its release (or at least the most powerful gaming console people cared about the Nintendo GameCube, released a year later, was more powerful than the PS2 but set back by its use of a lower-capacity storage format) and one of the first to truly compete with the processing power of PCs, which helped to generate a ton of excitement on its own, especially for those too young or too technophobic to understand the significance of the DVD format and just cared about gaming. These factors, coupled with backward compatibility (the games, controllers, and memory cards released for the original PlayStation could be used with the new system, since its IO processor was an original PlayStation on a chip) and a relatively-low pricetag (cheaper than most dedicated DVD players released at the time, in fact), made the PS2 an extremely attractive system for both players and developers (the system was actually the hardest of its generation to develop for, but offset that by also being the most commercially enticing platform). note PS2 games made use of both the CD and the DVD format, which were Color-Coded for Your Convenience: CD-based games had blue backings (compared to the black CDs used for PS1 games) and DVD-based games were silver. It also made use of the emerging DVD format, which was still in its infancy (having only launched, at most, four years before the PS2).